Merge: Bildnavigation debounce fix
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@@ -30,6 +30,7 @@ export default function DrawIt() {
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const [pictureList, setPictureList] = useState<DirectusPicture[]>([])
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const [currentIndex, setCurrentIndex] = useState(-1)
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const [debouncedIndex, setDebouncedIndex] = useState(-1)
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const [objects, setObjects] = useState<DirectusObject[]>([])
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const [selectedObjectId, setSelectedObjectId] = useState<string | null>(null)
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const [currentSelections, setCurrentSelections] = useState<Selection[]>([])
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@@ -52,6 +53,12 @@ export default function DrawIt() {
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const canvasRef = useRef<DrawCanvasHandle>(null)
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// Debounce: Bild erst laden wenn 350ms keine weitere Navigation
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useEffect(() => {
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const t = setTimeout(() => setDebouncedIndex(currentIndex), 350)
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return () => clearTimeout(t)
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}, [currentIndex])
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useEffect(() => {
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if (safeWordInputVisible) safeWordInputRef.current?.focus()
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}, [safeWordInputVisible])
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@@ -83,8 +90,9 @@ export default function DrawIt() {
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}
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}
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// currentPicture folgt dem debouncedIndex → lädt erst wenn Navigation pausiert
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const currentPicture: DirectusPicture | null =
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currentIndex >= 0 && currentIndex < pictureList.length ? pictureList[currentIndex] : null
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debouncedIndex >= 0 && debouncedIndex < pictureList.length ? pictureList[debouncedIndex] : null
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// Map DirectusObject → CanvasObject for rendering
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const canvasObjects: CanvasObject[] = objects.map((obj, i) => ({
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