Merge: Bildnavigation debounce fix

This commit is contained in:
Tim Leikauf
2026-05-06 21:29:16 +02:00

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@@ -30,6 +30,7 @@ export default function DrawIt() {
const [pictureList, setPictureList] = useState<DirectusPicture[]>([])
const [currentIndex, setCurrentIndex] = useState(-1)
const [debouncedIndex, setDebouncedIndex] = useState(-1)
const [objects, setObjects] = useState<DirectusObject[]>([])
const [selectedObjectId, setSelectedObjectId] = useState<string | null>(null)
const [currentSelections, setCurrentSelections] = useState<Selection[]>([])
@@ -52,6 +53,12 @@ export default function DrawIt() {
const canvasRef = useRef<DrawCanvasHandle>(null)
// Debounce: Bild erst laden wenn 350ms keine weitere Navigation
useEffect(() => {
const t = setTimeout(() => setDebouncedIndex(currentIndex), 350)
return () => clearTimeout(t)
}, [currentIndex])
useEffect(() => {
if (safeWordInputVisible) safeWordInputRef.current?.focus()
}, [safeWordInputVisible])
@@ -83,8 +90,9 @@ export default function DrawIt() {
}
}
// currentPicture folgt dem debouncedIndex → lädt erst wenn Navigation pausiert
const currentPicture: DirectusPicture | null =
currentIndex >= 0 && currentIndex < pictureList.length ? pictureList[currentIndex] : null
debouncedIndex >= 0 && debouncedIndex < pictureList.length ? pictureList[debouncedIndex] : null
// Map DirectusObject → CanvasObject for rendering
const canvasObjects: CanvasObject[] = objects.map((obj, i) => ({